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Monday, April 10, 2017
Sunday, April 2, 2017
SimShaker - Wheels beta version 2.6 published
Hi guys,
this time F1 2016 support is added.
Using Windows Notepad (or other appropriate editor) edit <motion> section of your
"C:\Users\[your_login]\Documents\My Games\F1 2016\hardwaresettings\hardware_settings_config.xml" file
to make the game sending telemetry data to SimShaker via UDP.
It should look about like this example. Essential for SimShaker - Wheels parameters marked bold.
<motion> <dbox enabled="true" /> <udp0 enabled="true" ip="127.0.0.1" port="29373" /> <udp1 enabled="false" ip="127.0.0.1" port="20777" /> <udp2 enabled="false" ip="127.0.0.1" port="20777" /> <udp3 enabled="false" ip="127.0.0.1" port="20777" /> </motion>
Now save the file and start the game. Make sure that the file extension is still .xml and NOT .xml.txt.
If you'd like to use SimShaker effects with console version of F1 2016, please, feel free to contact me to get some directions.
Let's test it out!
this time F1 2016 support is added.
Integration with PC version of F1 2016
Close the game.Using Windows Notepad (or other appropriate editor) edit <motion> section of your
"C:\Users\[your_login]\Documents\My Games\F1 2016\hardwaresettings\hardware_settings_config.xml" file
to make the game sending telemetry data to SimShaker via UDP.
It should look about like this example. Essential for SimShaker - Wheels parameters marked bold.
<motion> <dbox enabled="true" /> <udp0 enabled="true" ip="127.0.0.1" port="29373" /> <udp1 enabled="false" ip="127.0.0.1" port="20777" /> <udp2 enabled="false" ip="127.0.0.1" port="20777" /> <udp3 enabled="false" ip="127.0.0.1" port="20777" /> </motion>
Now save the file and start the game. Make sure that the file extension is still .xml and NOT .xml.txt.
If you'd like to use SimShaker effects with console version of F1 2016, please, feel free to contact me to get some directions.
Let's test it out!