Wednesday, February 22, 2017
SimShaker - Wheels beta version 2.2 published
Hi guys,
new in this version:
new in this version:
- added 6 channels (5.1 format) bass-shakers support. Don't be surprised if the radio button is still inactive, since this sophisticated feature is for advanced users, I'm going to sell it as an option for another $30. Hence the base SimShaker - Wheels software price remains the same ($30 at the moment) ;
- fixed the "overflow" error causing crash and restart of SimShaker - Wheels software when the car is crashed in Assettto Corsa;
- having some questions incoming about curbs FX, I've decided to emphasise that curbs (or rumble strips in terms of Project CARS shared memory data) FX is implemented in Project CARS and rFactor-based sims, where I'm able to extract explicit data about it. With other titles curbs are played as small bumps, not so much sensible.
Let's test it out!
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| Small GUI changes to emphasise curbs FX |
Saturday, February 11, 2017
SimShaker - Wheels beta version 2.0 published
Hi guys,
new in this version:
More information regarding bass-shakers support you can find in SimShaker - Wheels User Guide.
Looking forward for your feedback.
new in this version:
- added bass-shakers support;
- pCARSOculus64.exe and pCARSOculus.exe added to SimShaker "watch for games" list.
- added context menu (Show, Exit) to the tray icon.
More information regarding bass-shakers support you can find in SimShaker - Wheels User Guide.
Looking forward for your feedback.
Friday, January 20, 2017
Saturday, January 14, 2017
SimShaker - Wheels beta version 1.5 published
Hi guys,
new in this version:
Axe Y(vertical) - Vibration Amplitude (0 - 255)
Left Mouse Button action:
- Drag vibration points;
Right Mouse Button actions:
- Add Vibration;
- Remove Vibration;
- Add Vibration Point;
- Remove Vibration Point;
- Expand Time Scale;
- Shrink Time Scale.
Thank you for the feedback provided.
Let's test this version out!
new in this version:
- reverted longitudinal G-force effect with iRacing fixed;
- minor logging changes;
- missed storage of AMS user selected location fixed;
- added possibility to customize FXs vibration patterns (see the picture below).
![]() |
| UWV files customization. Click to enlarge |
SimShaker-Wheels app will look first for customized FX file in User Documents\SimShaker-Wheels\JetSeat\Customized folder. If the file not found, it will be loaded from User Documents\SimShaker-Wheels\JetSeat\Base folder. You should place in the 'Customized' folder only files you want to be different from the initial 'Base' set.
To modify JetSeat FX files with .uwv extension you can use specially designed UWVeditor app. To start it press the correspondent button at SimShaker-Wheels-Launcher.
Some tips for using UWVeditor:
Axe X (horizontal) - Time Scale,Axe Y(vertical) - Vibration Amplitude (0 - 255)
Left Mouse Button action:
- Drag vibration points;
Right Mouse Button actions:
- Add Vibration;
- Remove Vibration;
- Add Vibration Point;
- Remove Vibration Point;
- Expand Time Scale;
- Shrink Time Scale.
Thank you for the feedback provided.
Let's test this version out!
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