- Former Bumps&Buffets effect splitted onto Road Bumps and Road Surface effects. The latter is intended to reproduce relatively small bumps, which level is lower than Road Bumps effect Filtering Threshold. Road Surface effect calls samples with names 18, 19 and 20 for left, right and both sides correspondently. Road Bumps effect calls samples with names 4, 5 and 6 for left, right and both sides correspondently.
- Road Bumps and Road Surface effects re-factored for iRacing. Now those take into account Shock Deflectors activity along with Vertical Acceleration and Roll (as that was before).
- Gear Shift effect is modified to not reproduce feedback when gear is shifted to neutral (0-numbered) position.
- Test sample for bass-shakers now engages all 6 channels (4 channels before).
- Small GUI changes.
- Some other minor improvements.
Monday, April 23, 2018
SimShaker - Wheels version 2.37 published as stable
Change log:
Tuesday, April 10, 2018
SimShaker - Wheels beta version 2.37 published
Hi guys,
new in this beta version:
new in this beta version:
- Road Bumps and Road Surface effects re-factored for iRacing. Now those take into account Shock Deflectors activity along with Vertical Acceleration and Roll (as that was before).
- Test sample for bass-shakers now engages all 6 channels (4 channels before.)
- Minor GUI changes.
Sunday, April 1, 2018
SimShaker - Wheels beta version 2.36 published
Hi guys,
new in this beta version:
new in this beta version:
- Former Bumps&Buffets effect splitted onto Road Bumps and Road Surface effects. The latter is intended to reproduce relatively small bumps, which level is lower than Road Bumps effect Filtering Threshold. Road Surface effect calls samples with names 18, 19 and 20 for left, right and both sides correspondently. Road Bumps effect calls samples with names 4, 5 and 6 for left, right and both sides correspondently.
- Road Bumps and Road Surface effects sensitivity increased for iRacing telemetry.
- Gear Shift effect is modified to not reproduce feedback when gear is shifted to neutral (0-numbered) position.
- Small GUI changes.
- Some other minor improvements.
![]() |
| Click to enlarge the picture |
Thursday, December 28, 2017
SimShaker - Wheels version 2.35 published
Hi guys,
new in this version:
Happy racing and happy New Year!
new in this version:
- added Project CARS 2 shared memory reading. To enable this option please mark Read Shared Memory 2 checkbox in Project CARS1/2 options at Game Specific Settings tab;
- added Customized Samples Subfolder selector on the Advanced Options tab. Please read this my post to find more details;
- SimShaker - Wheels main window position on the screen now remembered.
Happy racing and happy New Year!
Tuesday, December 5, 2017
SimShaker - Wings v.1.14 published
Hi guys,
this version supports PC Version for Microsoft Windows of AeroFly FS 2 and features 6 effects:
this version supports PC Version for Microsoft Windows of AeroFly FS 2 and features 6 effects:
- G-Force,
- Ground Bumps,
- Landing Gear,
- Speed Air Break,
- Flaps Induced Shudders,
- Stall.
Talking about Flaps and Stall FXs.
Aerofly FS 2 reports VFE,VS0, VS1 speeds. If you extract flaps at the speed higher than VFE the Flaps FX will be activated. And if you fly at the speed lower than reported VS0, VS1 speeds Stall FX will be activated, taking into account a plane configuration.
To get telemetry data from the game AFS2-SimShaker-Wings.dll plugin will be automatically added into your Documents\Aerofly FS 2\external_dll folder.
To make this plugin work you need Visual C++ Redistributable for Visual Studio 2015 or Visual C++ Redistributable for Visual Studio 2017 package to be installed. You can download it from
Microsoft web-site.
To get telemetry data from the game AFS2-SimShaker-Wings.dll plugin will be automatically added into your Documents\Aerofly FS 2\external_dll folder.
To make this plugin work you need Visual C++ Redistributable for Visual Studio 2015 or Visual C++ Redistributable for Visual Studio 2017 package to be installed. You can download it from
Microsoft web-site.
There are some general GUI improvements:
- Every single FX can be easily enabled/disabled by a checkbox along with its header. That may be very useful while fine tuning, when you might want to adjust FXs one by one. Using the checkbox you can keep untouched already adjusted gain sliders.
- Every FX has its own activity indicator, that looks like an LED. If the FX becomes active LED becomes green. On my opinion that may improve general situation awareness.
- More Options ( > ) buttons have slightly changed their locations due to adding new GUI elements.
SimShaker-Wings-Launcher
- Added Open Program Folder button to let you easily locate where the application is installed. This may be useful if you want to add the folder as exclusion to Windows Defender, for example. If you press the button the full path string also will be inserted into log text box.
- Added Restore button, which may restore SimShaker - Wings.exe file if the latter was removed by Windows Defender from a backup copy.
Subscribe to:
Posts (Atom)
