Showing posts with label Sound Mode. Show all posts
Showing posts with label Sound Mode. Show all posts

Sunday, March 19, 2017

Using 'Generate -> Tone' tool in Audacity

For example, let's generate sine wave tone with 33 Hz frequency, about 200 ms long.

Click to enlarge
Preview button is very handy if you'd like to play around with attributes.


I'm trying to house an integer number of sine cycles in the file to avoid harmonics


To save it as .WAV file use File - Export Audio option



Please pay attention to Project Rate 48 kHz, and 32-bit float format.
You can also save your wave as an Audacity Project (.AUP) for further use.


Saturday, August 20, 2016

SimShaker '3 in 1' version 2.16 update

Hi guys,
'3 in 1' variant of SimShaker  has been updated:

  • DCS and Falcon BMS module: updated up to version 1.1.1.42;
  • iRacing module: error when driving Formula Renault 2.0 car is fixed;
  • Asseto Corsa module: added a guard for engine beat effect timer to prevent popping up errors*;
  • UWVeditor: minor improvements done.

Have a good time with SimShaker!

 Driving iRacing Formula Renault 2.0
* - I couldn't reproduce that issue at my end, but added an internal software guard. Probably further testing and debugging is needed.

Friday, May 13, 2016

SimShaker '3 in 1' version 2.15 update

Hi pilots and racers,
here is a change-log for SimShaker '3 in 1' version:

  • DCS and Falcon BMS module updated up to version 1.1.1.26;
  • iRacing module autostart feature will react on DX11 version of the sim as well.

Have a good time with SimShaker!

Monday, April 11, 2016

SimShaker '3 in 1' version 2.14 update

Hi pilots,
I've updated SimShaker '3 in 1' with the latest module for DCS World and Falcon BMS.

Since SimShaker for DCS World usually is updated far ahead of SimShaker '3 in 1', I switched off auto start of the module for DCS World. It makes both versions of SimShaker compatible and you can keep their launchers running simultaneously.

I've changed the color of SimShaker '3 in 1' icon for better navigation and your convenience as well.

In the future I'd like to replace the module for DCS World here with a module for some motor sport sim.

Thursday, December 31, 2015

SimShaker for DCS World and Falcon BMS update 1.1.1.6

Hi pilots,
this time we have a huge update!
Thank Olaf (f4l0) for his great energy and passion to move SimShaker project further and, might be, some little problems you are going to encounter after the update (joke) ;)
Well, here we go:
  • added dcs-export-core possibilities to get more data from DCS;
  • added A-10C speedbrake shudders effect;
  • added F-86F high AoA (stall) shudders effect;
  • added F-86F payload release effect;
  • added F-86F gunfire effect;
  • added F-86F LG move/lock effect;
  • added F-86F flaps shudders effect (shudders depend on % of flaps retracted);
  • added F-86F canopy vibe;
  • added F-86F seat eject vibe;
  • added F-86F speedbrake shudders;
  • added flaps shudders effect for the MiG-15bis (shudders depend on % of flaps retracted);
  • TF-51D Stall shudders effects redesigned;
  • Falcon BMS Speedbrake shudders and Afterburner effects redesigned;
  • MiG-29 and Su-33 Afterburner effects redesigned;
  • MiG-21 Afterburner effect redesigned;
  • MiG-21 AoA calculation (for Stall shudders effect) improved (actual for DCS 1.5 and 2.0);
  • added possibility to run effects in USB and Sound modes simultaneously;
  • added sliders to allow separate gain level set up for USB and Sound modes;
  • added Payload Release/Missile Launch/Gun Fire effect for UH-1H;
  • added Damage (Pilot's Been Hit) effect for UH-1H;
  • added Doors lock effect for UH-1H;
  • added Afterburner effect for F-15C;
  • restored Afterburner effect for Su-27;
  • added 3 wheels touchdown effect;
  • Enhanced Main Rotor Whirl effect for helicopters redesigned;
  • added G-feeling scatch effect for Su-27 and F-15 (USB mode only yet);
  • added effects for M2KC: ground bumps and touchdown, gun fire, payload release/launch, chaff/flare dispense, afterburner, speedbrake, high aoa shudders, seat ejection.
    Note: M2KC not presented at SimShaker GUI yet;
  • UWV samples changes: h_2_0_1.uwv changed.
Sound Module version 1.0.0.25 change:
  • Added Keep Awake Buttkicker Amp feature (siwtched off by default).
  • Sound Samples changes: added h_14_0_L.wav and h_14_0_R.wav samples, p1_9_0_1.wav changed.
Attention Sound mode users: since we have new gain sliders for sound mode, please, customize their values once again. It's recommended to keep not used JetSeat Gain Level sliders values at 50%.

We wish you all the best in coming New Year!
Have a great time with SimShaker!

MiG-21bis model by Andre. US$ 39, shipment included

Saturday, November 28, 2015

SimShaker comes to Falcon BMS!


Hi pilots,
today we start SimShaker open beta stage for Falcon BMS.
And we call the program "SimShaker for DCS World and Falcon BMS" now.
It's a long name, but sounds cool :)


If you want to activate Falcon BMS support, please, tick a special checkbox at SimShaker GUI Special Options tab-page. By default Falcon BMS support is switched off.
If you encounter pop-up messages about some missing .dll files, please, visit our Downloads page and get Visual C++ Redistributable for Visual Studio 2015 installed. After that please restart SimShaker.

Implemented for Falcon BMS effects should work both in USB (for JetSeats) and Sound (for Buttkickers) modes.

List of implemented effects

Falcon BMS effect are optimized for default F-16 model. They may work or may not work properly with other Falcon BMS airframes.

Since we are running the beta stage, please feel free to report any issues in dedicated BMS forum thread.

Other changes in update 1.1.0.7:
  • SimShaker GUI reworked according to new added features;
  • L-39C "wrong format" error, when "comma" as a decimal symbol  is selected in OS settings, fixed.

Friday, November 20, 2015

Using graphics card HDMI output as a second sound card for SimShaker Sound Module


Here is an example for my Samsung S23A LCD monitor
How it looks in Playback devices

SimShaker "3 in 1" version 2.12 update

Hi pilots!
SimShaker "3 in 1" is now powered with the latest DCS World module 1.0.6.28 and release version of Sound Module for DCS World.

Have a good time with SimShaker!

Sunday, November 15, 2015

SimShaker for DCS World update 1.0.6.28 - Sound Module released

Hi pilots,
Sound Module has passed through it's beta stage and has been released in this update by the price USD 23.
Here is a link to Sound Module User Guide.

Many thanks to all contributors of the project!
Very special thanks to Dan J(_Dredd), Olaf (f4l0), Edin (Kuky), Greg (GregP) and Charly (Nirvi)!
Have a great time with SimShaker!

Saturday, November 7, 2015

SimShaker for DCS World update 1.0.6.27 — plus six effects for L-39C

Hi pilots,
an update is published. Here is a change log:
  • Olaf (f4l0) took part in SimShaker development and provided us with a bunch of L-39C effects: Speedbrake shudders, LG up/down, Stall, Payload release, Flaps and Canopy movement;
  • Su-33 Afteburner effect (both mono and stereo) added at Sound Module;
  • FW-190D9 Gun Fire stereo effect added at Sound Module;
  • Shared export.lua file usage conflict with TacView fixed;
Many thanks to Olaf !
Have a great time with SimShaker!

Gametrix KW-908 on Martin Baker Mk.2 jet seat
Courtesy of Christian Noetzli

Monday, October 5, 2015

SimShaker "3 in 1" updated to meet EDGE — DCS World 1.5

Hello guys!
SimShaker "3 in 1" is now powered with the latest DCS World module 1.0.6.24.

Have a good time with DCS World 1.5 and SimShaker!

Friday, October 2, 2015

SimShaker for DCS World update 1.0.6.24

Hi pilots,
an update is published to meet DCS World 1.5 open beta.
Change log:
  • Open beta version SimShaker.lua script changed to bring FC3 planes AoA correct readings;
  • Ground bumps touchdown effect corrected to eliminate false rumbling when MiG-21 "Test lamps" knob is pressed. Thanks Huub (hsth) for the feedback.
Have a good time with DCS World 1.5 and SimShaker!

Saturday, September 12, 2015

SimShaker for DCS World update 1.0.6.23

Hi pilots!
Another update is published!
There was a plenty of work done. Here is a full list.
  1. Lua Script Management is fully automated now. You don't have a need to handle lua files any more. 
  2. VRS effect at helos adjusted a bit, air speed threshold increased from 30 km/h up to 80 km/h.
  3. Planes and helos touchdown rumbling effect redesigned.
  4. Bug at Su-33 effects fixed. 
  5. Stall Shudders sound sample p1_9_0_1.wav for Sound Module replaced.
  6. Auto Starter form redesigned.
  7. Sound Mode effects revised using Buttkickers. Thanks Edin (Kuky) for testing with Buttkicker Simulation Kit, friendly feedback and support . See also recommended settings for Buttkicker users.
    Most of Soud Module files were changed, except these ones: Click.wav, h_2_0_1.wav, hp_4_0_2.wav, hp_5_0_x.wav, hp_5_0_y.wav, hp_5_0_z.wav,  p2_2_0_1.wav.
    Some .uwv files were changed also.
    p1_14_0_1.uwv,
    p2_2_14_1.uwv,
    p1_2_0_L.uwv,
    p1_2_0_R.uwv.
    Added gun fire samples p3_6_1_1.uwv and p3_6_1_1.wav. Both files belong to P-51D, her former samples name (p2_6_9_1) is used for MiG-15bis now.
  8. Icon colors were changed for better distinction of SimShaker modules in Windows task bar.
  9. Sound Mode: Wheels roll rumbling at runway increased for speed above 150 km/h.
  10. Added 37 mm cannon fire effect for MiG-15bis. Public version of DCS World doesn't provide information about 23 mm cannon shells remaining, can't make effect.
  11. Added payload release bump for MiG-15bis.
  12. Added high AoA shudders effect for MiG-15bis.
  13. Added landing gear extend/retract effect for MiG-15bis.
  14. Added speedbrakes shudders effect for MiG-15bis.
  15. Added slight canopy open/close moving effect for MiG-15bis.
  16. Added seat ejection effect for MiG-15bis.
  17. Added Show Flight Data window (contains true air speed (TAS), altitude above ground (AAGL), altitude above sea level (AASL), angle of attack (AoA) values and helps me to fly unfamiliar airframes). This window can be made visible when you fly, if in DCS World Full Screen option is uncheked.


Have a great time with SimShaker!

Tuesday, August 18, 2015

'SimShaker 3 in 1' updated. Version 2.9

Hi pilots!
'SimShaker 3 in 1' is now powered with the latest DCS World modules,
providing 142 effects at 20 airframes.

Have a great time with SimShaker!

Friday, August 14, 2015

SimShaker for DCS World update 1.0.6.7 - hotfix for F-15C

Hi pilots!
This update fixes  F-15C-related error in SimShaker.
Sorry for making you nervous and wasting your time instead of flying.

Thursday, August 13, 2015

SimShaker for DCS World update 1.0.6.5 - hotfix for A-10C

Hi pilots!
This update fixes an error in SimShaker.lua script for A-10C.
Sorry for making you nervous.

Wednesday, August 12, 2015

SimShaker for DCS World Update 1.0.6.4


Hi pilots!
Good news! Another update is published!
Main changes were made as follows:
1) Added an opportunity to auto configure SimShaker.lua and Export.lua scripts for Steam and Open Beta versions of DCS World. See "Lua Scripts Management" options at SimShaker Service tab page.
2) Russian GUI localization is not presented any more due to complexity to maintain multi languages GUI in its current state. I'm sorry guys.
- Added Gun Fire effect at Bf-109K4. Cannon fire effect, unfortunately, not available at present due to a sim data export issue. Reported, waiting ED team to fix the issue. Sound file p2_6_13_1.wav renamed into p3_6_4_1.wav.
3) Payload release effect added at Bf-109K4.
4) Stall shudders effect at MiG-21bis improved. On my opinion it became more accurate.
5) Landing Gears movement rumbles added at MiG-21bis.
6) False rumbles when warning lights checking or DC battery switching on at MiG-21 eliminated. Thanks Huub (hsth) for his friendly feedback and track.
7) False rumbles when battery switching on at Ka-50 eliminated.
8) APU running vibe effect added at KA-50. Robert, I'm sorry for a huge delay.
9) SimShaker for DCS World English GUI improved.
Have a great time in DCS World with SimShaker!

Thursday, July 30, 2015

SimShaker for DCS World Update 1.0.6.3

Hi pilots!
Another update is published.

  • Issues, related to Sound Module start, were fixed.
  • Speedbrake effect was made smoother according to Sound Mode users request.
  • Numeric up/down control added to Sound Module GUI to let users adjust volume of other effects (for example Gun Fire, Missile Launch, etc.) while Afterburner or Speedbrake effects are invoked.

Please check your custom settings after update and have fun with SimShaker!

Wednesday, July 22, 2015

SimShaker for DCS World Update 1.0.6.2

Hi pilots!
Another update is published. Changes again were made for Sound Mode only.

  • Adjustment was made for Speedbrake effect sound file to make SimShaker work with ButtKicker Simulation Kit.
  • VRS effect  for helos sound file amplitude was reduced.
  • Dashboard vibration copy effect sound files amplitudes were reduced.

Tuesday, July 21, 2015

SimShaker for DCS World Update 1.0.6.1

Hi pilots!
Another update is published.

  • Adjustment was made for Speedbrake and Ground bumps effects sound files to make SimShaker work with ButtKicker Simulation Kit.
  • Enhanced Main Rotor Whirl effect for helos has got a bit stronger.

Those of you who have "Use my own .uwv files" or "Use my own .waw files" options activated, please also delete at your folder following files:
p1_3_0_1.uwv or p1_3_0_1.wav,
p1_12_0_1.uwv or p1_12_0_1.wav
to let them be automatically updated from distribution package.